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General
Purpose of Academic Projects
October 29, 2017
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Education is the combination of both theoretical studies & practical implementation. There are many issues that can’t be taught in the classrooms and also hands-on experience covers diverse aspects of education. When involved in academic projects, Students will be faced to real world problems like material selection(platform or microcontroller or language etc….) availability of sources, integrating all the parts of work. Some of the key benefits are:

Teamwork:
For the academic projects students work as teams in which the subject is discussed & the complex concept is divided into simple tasks and allotted to team members. In this way we can understand work division and load sharing.

Prototype Moulding:
In the academic projects the theoretical knowledge and experience of the students is combined to develop a dream idea converted into working prototype. In this process students will be experienced with economic, materialistic and practical aspects of implementing an idea.

Presentation:
Having knowledge and applying it is one thing but presenting their work to the outside world is another one. During the academic projects students have to present their work to the world. In this process during the in term evaluation, ppt presentation and record preparation. The overall written and presentation skills will take out their best form.

 

Some of the evergreen & latest trends in Electronics Projects are

Embedded systems:
An embedded system is some combination of computer hardware and software, either fixed in capability or programmable, that is specifically designed for a particular function. Industrial machines, automobiles, medical equipment, cameras, household appliances, airplanes, vending machines and toys (as well as the more obvious cellular phone and PDA) are among the myriad possible hosts of an embedded system. Embedded systems that are programmable are provided with programming interfaces, and embedded systems programming is a specialized occupation.

Electrical Engineering:
Electrical engineering is a field of engineering that generally deals with the study and application of electricity, electronics, and electromagnetism.Early experiments with electricity included primitive batteries and static charges. However, the actual design, construction and manufacturing of useful devices and systems began with the implementation of Michael Faraday’s Law of Induction, which essentially states that the voltage in a circuit is proportional to the rate of change in the magnetic field through the circuit. This law applies to the basic principles of the electric generator, the electric motor and the transformer. The advent of the modern age is marked by the introduction of electricity to homes, businesses and industry, all of which were made possible by electrical engineers.

Communications:
It deals with the application of mathematical and scientific principles to the design and development of electrical and electronic systems and their components which includes electrical power generation systems. Electrical Engineering basically deals with the study and application of electricity, electronics, and electromagnetism.

The main areas of this field include Communications and Networking, Signal Processing, Microwave Engineering, Nano-electronics and VLSI and Photonics. Communications engineering deals with the development and operation of communications technology which includes telecommunications and computer programming. The ECE engineers direct, control and look after the test production process, and ensures safety installation and proper functioning of the various mechanisms. The sub disciplines of this field are power, electronics, control, microelectronics, signal processing, telecommunications, instrumentation and computers.

Arduino:
Arduino is an open-source prototyping platform based on easy-to-use hardware and software. Arduino boards are able to read inputs – light on a sensor, a finger on a button, or a Twitter message – and turn it into an output – activating a motor, turning on an LED, publishing something online. All this is defined by a set of instructions programmed through the Arduino Software (IDE).

Over the years Arduino has been the brain of thousands of projects, from everyday objects to complex scientific instruments. A worldwide community of makers – students, hobbyists, artists, programmers, and professionals – has gathered around this open-source platform, their contributions have added up to an incredible amount of accessible knowledge that can be of great help to novices and experts alike.

Raspberry pi:
The Raspberry Pi is a low cost, credit-card sized computer that plugs into a computer monitor or TV, and uses a standard keyboard and mouse. It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python. It’s capable of doing everything you’d expect a desktop computer to do, from browsing the internet and playing high-definition video, to making spreadsheets, word-processing, and playing games.

What’s more, the Raspberry Pi has the ability to interact with the outside world, and has been used in a wide array of digital maker projects, from music machines and parent detectors to weather stations and tweeting birdhouses with infra-red cameras. We want to see the Raspberry Pi being used by kids all over the world to learn to program and understand how computers work.

OpenCV (Image & Signal Processing):
OpenCV (Open Source Computer Vision Library) has C++, C, Python and Java interfaces and supports Windows, Linux, Mac OS, iOS and Android. OpenCV was designed for computational efficiency and with a strong focus on real-time applications. Written in optimized C/C++, the library can take advantage of multi-core processing. Enabled with OpenCL, it can take advantage of the hardware acceleration of the underlying heterogeneous compute platform.

Adopted all around the world, OpenCV has more than 47 thousand people of user community and estimated number of downloads exceeding 14 million. Usage ranges from interactive art, to mines inspection, stitching maps on the web or through advanced robotics. It has >2500 algorithms, extensive documentation and sample code for real-time computer vision. It works on Windows, Linux, Mac OS X, Android and iOS.

IoT:
The Internet of things (IoT) is the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and network connectivity which enable these objects to collect and exchange data. Each thing is uniquely identifiable through its embedded computing system but is able to inter-operate within the existing Internet infrastructure. Experts estimate that the IoT will consist of about 30 billion objects by 2020.

The IoT allows objects to be sensed or controlled remotely across existing network infrastructure, creating opportunities for more direct integration of the physical world into computer-based systems, and resulting in improved efficiency, accuracy and economic benefit in addition to reduced human intervention. When IoT is augmented with sensors and actuators, the technology becomes an instance of the more general class of cyber-physical systems, which also encompasses technologies such as smart grids, virtual power plants, smart homes, intelligent transportation and smart cities.